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Dark Souls Dragon Crest Shield

Dragon Crest Shield

Dragon Crest Shield

In-Game Description

Shield of a nameless knight, likely a
high-ranked knight of Astora.

One of the enchanted blue shields.
The Dragon Crest Shield greatly reduces
fire damage.

Availability

Treasure from a corpse in the Valley of Drakes (alongside Astora'south Straight Sword1) between the Undead Dragon's right arm and head. Entering the surface area between the dragon'south arm and head volition cause the dragon to awaken and become hostile, therefore it is imposssible to become the sheild without waking the dragon.

Full general Information

Image Name Damage Critical Durability Weight Stats Needed
Stat Bonuses
Impairment
Reduction %
Stability Aux Effects Frampt Souls
dragon-crest-shield.png Dragon Crest Shield 62/0/0/0

(Strike)

100 300 3.0 102/0/0/0

D/-/-/-

100/20/85/45 55 0/0/-/- ??

Move Set

1 Handed
L1 (left hand) Baby-sit.
L2 (left hand) Parry.
R1 — R1 Shield punch into footing punch.
R2 — R2 Shield swing into backhand swing.
Roll — R1 Shield uppercut.
Backstep or Run — R1 Running push.
Forwards + R1 Push.
Frontwards + R2 Leaping overhead smash.

2 Handed
R1 — R1 — Fast shield bashes.
R2 — R2 Running button into shield swing.
Roll — R1 Shield fustigate.
Backstep or Run — R1 Shield fustigate.
Forward + R1 Push.
Forward + R2 Leaping overhead smash.
L1 or L2 Guard.

Upgrades

Requires Twinkling Titanite

Name Damage Damage
Reduction %
Stability Twinkling Titanite Souls
Dragon Crest Shield +1 65/0/0/0 100/20/85/45 57 one ii,000
Dragon Crest Shield +2 68/0/0/0 100/xx/85/45 59 one two,000
Dragon Crest Shield +3 71/0/0/0 100/20/85/45 61 ii 2,000
Dragon Crest Shield +4 74/0/0/0 100/20/85/45 63 2 2,000
Dragon Crest Shield +five 77/0/0/0 100/20/85/45 66 four two,000

Key

Harm:

The Harm stat dictates how much damage the shield does when used for bashing.

All shields deal Strike physical damage, except for the Pierce Shield's Thrust damage. Augmented (Fire, Lightning, Magic, Divine) shields too deal damage with their respective element.
Certain enemies are weak or strong against different damage types.

Harm Reduction %:

The Damage Reduction % of the shield. Information technology dictates how much damage the shield mitigates while blocking.
The Harm Reduction % stats for shields are W / X / Y / Z:

  • Westward is Concrete Impairment
  • 10 is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage
Stability: Determines the corporeality of stamina expended to block an incoming assail. A higher stability also allows players to cake stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the shield. The effectiveness of the shield volition severely deteriorate when the durability falls below 30%.
Weight: The weight of the shield. Note that carrying over 50% of a character's Equip Weight volition reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep volition leave them momentarily stunned.
Requirements:

Determines how high various Stats must be in order to wield the shield finer.
The requirement stats for shields are West / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

While it is possible to employ a shield with lower-than-required Strength, the grapheme volition suffer a severe penalty to stability, thus making it easier to break their baby-sit.

folio revision: 33, last edited: 01 April 2022 09:07

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Dark Souls Dragon Crest Shield,

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