banner



Elden Ring Best Parry Tool

Edit: Buckler isn't equally strong as I initially idea. It is improve than small-scale shields, merely non by a huge margin. See the replies for more details.

(I volition brand a follow-up post soon, with more weapon categories and with the "magic" parries)

TL;DR: Buckler is insanely good, modest shields are close 2d.

r/Eldenring - [Technical Guide / Help] I tested parrying frame data, here's everything I know

Frames for different weapons. Left cerise box is startup, green box is active parry window and right red box is the end lag.

How I did it: I recorded footage of myself parrying (both successfully and non) the same enemy with dissimilar weapons and reviewed the footage frame by frame. I also used this Dark Souls iii (DS3) data as comparison, in case there was some correlation.

Some possible inaccuracies: My threescore fps footage wasn't synced with the game's refresh rate and I can't know if the game'due south internal logic is frame-based (something like fighting games, super nail, street fighter, etc.), and then I about likely accept the timings off by 1 frame or 2, but that should exist negligible well-nigh of the time from a gameplay perspective since man reactions are rarely frame-perfect. Besides, I went off the assumption that the parry window starts on the aforementioned frame that stamina is consumed. This might exist wrong, but I landed successful parries a frame or two after my stamina was consumed so I don't currently have a reason to assume otherwise.

How to read the chart: Horizontally, each cell represents one frame at 60 fps (16.66 ms). Frame 1 is when the blitheness starts. The first red section is the corporeality of frames the player is vulnerable earlier they can successfully parry an attack. The green department is the parry window, meaning you want the enemy'due south attack to hit you during these frames. The final red section is the cease lag, where the actor is vulnerable, not actionable, and cannot parry. The white cells at the finish is when the player is actionable / is able to roll. Forgive my use of question marks and white cells in the middle of the chart, since I wasn't ever able to parry or get hit on that exact frame.

Another way to wait at it: The longer the light-green part of the chart, the ameliorate the parry tool since at that place'south less room for error. The shorter the total length of the animation, the amend since you tin act sooner.

What this means: To my surprise during testing, the minor shields have a very generous parry window of xiii frame, making them first-class parry tools. The buckler is by far the best among the shield categories I tested, since they have the least startup, the largest parry window and tied for the least terminate lag. This reflects the item's in-game description since its skill is called "Buckler Parry", not "Parry".

Compared to DS3: The buckler in Elden Ring is meliorate in every style than all parry tools in DS3, having 75% of the startup and most twice as many active frames as the DS3 caestus.

Of import notes, for those not used to parrying: Stand close to the enemy you're parrying. Y'all want to parry their hand, not their weapon. It might seem strange at first, just you'll get the hang of information technology with do. DS3 shared a similar mechanic. Amir made a very in-depth video about it, fifty-fifty looking at the game's internal programming.

Let me know if I missed anything, or if yous need any clarification almost the info above. Happy parrying! :D

Elden Ring Best Parry Tool,

Source: https://www.reddit.com/r/Eldenring/comments/t54kyj/technical_guide_help_i_tested_parrying_frame_data/

Posted by: doggettwelithis.blogspot.com

0 Response to "Elden Ring Best Parry Tool"

Post a Comment

Iklan Atas Artikel

Iklan Tengah Artikel 1

Iklan Tengah Artikel 2

Iklan Bawah Artikel